Interior Design School of Design Singapore

Jun Zhi Lim

Exploring Responsive Architecture
๐Ÿ ’ Surfaces
๐Ÿ ’ Spaces
๐Ÿ ’ Environment

Exploring Responsive Architecture

The project is an investigation into the meaning of progress in the context of Singapore, and uses Responsive Architecture as a means of letting people reflect on the possibilities that buildings change over time.

The project’s critique is that the built environment has a habit of becoming a static objectโ€” not changing to meet the needs of its users. This project therefore explores the different ways to perceive and experience interior spaces by taking into account those who inhabit and use the space. It asks: How can an interior space uncover new directions of interactions between the user and their environment?

The project is broken down into three parts: Surfaces โ€” A catalyst for physical interaction with the space, fostering social interaction; Space โ€” Creating multiple interaction points that attracts and invite people into the space; and Environment โ€” Small gestures that adapt and change over time.

Project Overview

Site - People's Park Complex

Site Analysis

A site study was conducted to determine the sun path and the circulation around the site.
Photos of the surrounding space - and various activities happening outside the complex
Interior condition
People and the dwelling spaces that they occupy in the interior of the complex

๐Ÿ ’ Surfaces

In the first part of the project, I am exploring into the uses of responsive surfaces and how will it come together in a space. As a catalyst to form interactions through presence.

โ€œA city room, it was to become a peopleโ€™s living room, a public domain where residents of the surrounding neighbourhood could socialize, eat, shop and perform all the activities of everyday life.โ€ – DP Architects

Part 1 aims to create a space for the community that keeps them physically engaged with the space. The project created will be in and around the atrium. The goal of the installation is to create a meeting point, that allow the community to interact and also to have a place to rest. To recreate the intended Living Room effect that the architects of the building envisioned

Design Iteration 01

The first design iteration of the space, features responsive surfaces that interact with the people and the surrounding conditions of the space


Study models and process sketches

Design Iteration 2 - Iso

The moments shown above depicts the types of responsiveness that happens as people use the space. As the elderly and residents have an opportunity to not just use the space to interact with one another but also the space responds to the needs and movement.

Floor Plan

The meeting point and walkway compared to the first design iterations are separate. This gives a sense of breathability in the space and does not feel so heavy on the atrium space. The curvature of the installation helps in acting as a meeting point without breaking the circulation space.


Walkway Perspective

As people walk pass the walkway, and explore the space. The change in light and shadow through the smart glass filters the light and changes the atmosphere of the space. And the mesh fabric seating, would form into the shape of the person seating. This play between a high and low tech responsiveness, changes how we experience and interact with the space.

Smart Glass

Atrium Space

Atrium Space 2

The meeting point in the space can be figured using the retractable wall that are hung from the ceiling for various events in the space. The adaptability and responsiveness of the space with the people encourages not just interaction with one another - in the meeting point. But also offer an glimpse into the responsive surfaces hoping to change the perception of the built environment from being static to one that is responsive and ever changing.

๐Ÿ ’ Spaces

The second part of the project, will look into re-creating the market space in the complex. It explores how spatial sequencing together with responsive elements help enhance a users experience in a space. Part 2 aims to look into inviting people in, using the market space to revitalise the commercial area and to bring more people to wander into atrium and to start to explore the other floors of the complex.

Spatial Sequencing

An investigation on the site and the spatial configuration was conducted. To identify the current situation in the site. I was walking from the entrance to the atrium, there were more people at the entrance and kiosk but not much human traffic inside the atrium space. The experience going from the entrance all the way to the atrium felt like it was a filter through the space. The kiosk - felt like there were more human interaction but as you advance further into the space it slowly opens up to be a more communal area.


Configuration Process

Sectional Perspective

The space has been broken down into 3 parts - the Market Space which has the kiosk, moving to the interactive space where people can purchase items on display and the transition space where they can rest. Throughout the entire journey in the space, there will be moments where people can experience different types of response in the space.


At the entry, the ceiling are undulated giving a more inviting atmosphere to the space. It moves at intervals to give a different experience every time someone enters the space. By bringing some of urban materials that people are familiar with other buildings. Also the choice of using these materials is to make the space warm & welcoming. The kiosk roof lights up indicating that it is open for easy identification in the space.

Interactive Space

In this space, the main interaction with the space is the opportunity for people to purchase things with their phones and collect them through the pulley systems. The space also can host small workshops encouraging interactions in the community


Lastly before proceeding on into the main atrium, the transition space gives users an opportunity to rest in the space. Slowing them down before they continue their journey into the space.

๐Ÿ ’ Environment

In the last part of the project it will focus on revitalising the use underutilised spaces in the complex. An investigation on the adaptability of a space over time as things changes. The created space will respond to the presence of individuals and morph into the specifics of meeting the need of the community.
The purpose is to provide a visualization of how a space adapts to unscripted moments as time passes and also to different capacity of users.

Collage / Concept

The collage shows a glimpse of the project outcome - as the small gestures in the space can make up the environment of responsiveness. Being able to adapt to the surroundings and time.

Process Model

The form exploration started with the exploration of pulling the fabric on the vertical axis. To create a space by exploring how the fabric is elastic and able to twist and turn to create different planes and spaces. The different planes are being pushed and pulled in multiple points creates different typology of spaces.

Design Outcome

Perspective 1

The first plane, nearest to the ceiling, is movable using the mechanised trolley system to extend the fabric. This creates an installation that is adaptable to weather conditions such as rain and harsh light.

Perspective 2

The second plane on the installation is moved by actuators that can be programmed. A space can also be created on the lower plane - blurring the boundary between public and private.

Long Section