Jun 10 at 15.00

Toolkits for Decision-Making

Event Participants
Maria Sappho, Danielle Brathwaite-Shirley

The School of Simulation and Visualisation brings you this event, which is part live-workshop, part performance. All FASCINATING!

Here you can get involved or get an insight into the world of radical game designer Danielle Brathwaite-Shirley and she discusses and interrogates ethics in technology with students.

Following this open workshop, experimental and improvisational artist Maria Sappho presents a new performance made especially for GSA Digital Showcase 2021.


Bio: Maria Sappho
Maria Sappho might not be today what she was yesterday. Most usually she is an improviser, artist, worrier, and feminist. Maria practices to become who she wants to be, when she wants to be. She re-creates herself with an intent for multiplicity, fiction, and saturation. Maria is a maximalist.  She becomes an army of petit Puerto Rican girls from Brooklyn – because every corner should have more Marias.

She is a current doctoral researcher at Huddersfield University, on the European Research Council project IRiMaS, runs the Feminist Free Improvisation Archive, is a curator for Mopomoso TV (the oldest running UK free improvisation concert series) and she is the co-editor for the monthly discursive political arts magazine the Mass.

Bio: Danielle Brathwaite-Shirley
Danielle Brathwaite-Shirley is an artist working predominantly in animation, sound, performance and video games to communicate the experiences of being a Black Trans person. Their practice focuses on recording the lives of Black Trans people, intertwining lived experience with fiction to imaginatively retell Trans stories. Spurred on by a desire to record the History of Trans people both living and past, Brathwaite-Shirley’s work can often be seen as a Trans archive where Black Trans people are stored for the future. Throughout history, Black queer and Trans people have been erased from the archives. Because of this, it is necessary not only to archive our existence, but also the many creative narratives we have used and continue to use to share our experiences.